Cedar City Utah Temple Model

I am working through a good update at the Cedar City Utah Temple. I have reconfigured the grounds, and have reworked the west end to match what construction photos have shown. I’m not sure how close I am in some parts. There are a couple of good aerial videos of the construction site that show some good details. I still am guessing when it comes to the trees, and there are plans for me to add curbs.

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Thursday at Cedar City

I added temporary textures so that could more easily differentiate parts as I added the Moroni, the windows, and an early rough in of the grounds. I was also able to look at some of the construction photos of the temple and determine that there will be a second entrance on the west side (presumably for the baptistry) that I added as well. I made the foundation stones a darker (temporary) color because the official render seems to imply that those stones will be slightly darker (though that is most likely a shadow/lighting issue.) I wanted to see what it would look like with a a darker color, just for fun. I don’t think they will use it.

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Thursday at Cedar City

Temples that are under construction are the hardest to make. There is usually only one reference, the official render from the Church. This makes it harder than you would think. When I model to match one image, I could have a corner that looks like it is in the right place, but is really farther away from the camera than it should be. This als means that I have made it to tall and to far to the left or right to compensate. In the end, without waiting until the temple is finished there are usually 2 things I can do to try and correct the issue. I can add more details, or, if I get really annoyed, I can turn the pattern of bricks on the side of the temple into a grid pattern and start counting.

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